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Rumor: Nintendo considering a new name for Wii U

Posted on Thursday January 26th, 2012 at 3:03pm by Destructoid

Rumor: Nintendo considering a new name for Wii U screenshot

Just when we thought names for game systems couldn't get any worse, Nintendo hit us with the name "Wii U" last year. It somehow managed to be even worse than "Wii," and many quickly pointed to how the name could potentially confuse consumers. Shoppers could see the familiar white box with blue text and logos, and white console, and pass on what they think they already have at home.

CVG says that sources "close to the platform holder" have suggested that Nintendo is considering changing the name of their next console before E3 comes around. They say that discussions are going on at the highest level right now, and that they could be moving to avoid some of the public confusion they saw with the 3DS. They say that a name change is a real possibility, and that Nintendo is keen not to repeat the same naming mistakes with this next console.

Let's go back to Revolution or something, Nintendo. You guys are the worst at naming your products!

What would you name the Wii U?

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I'm obsessed: Rhythm Heaven Fever's ball kick love song

Posted on Wednesday January 25th, 2012 at 9:09am by Destructoid

I

I love the Rhythm Heaven franchise and I'm frothing at the mouth in anticipation for upcoming Wii release Rhythm Heaven Fever. As a musician I am drawn to their mix of rhythm play and great music, and the silly visuals does not hurt. One of the best songs from the series was "Love Laboratory," from DS title Rhythm Heaven Gold. I loved it so much that I did my own cover version.

One of the new trailers for Rhythm Heaven Fever show the spiritual successor to this song. This new trailer only gives a small taste, but it's enough for me to know that I'm going to love it when I finally hear the full song. It's the first clip, where a boy and a girl are on a date, but the boy is preoccupied with kicking various sports balls away. I've watched this so many times that I hum the song to myself while 'air kicking' invisible balls at my desk.

I don't wan't to ruin the surprise, so I'm not letting myself hunt down the songs and listen to them until I play the game in full. I can't wait until next month!

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Operation Rainfall regroups, focuses on The Last Story

Posted on Tuesday January 24th, 2012 at 10:10am by Destructoid

Operation Rainfall regroups, focuses on The Last Story screenshot

Nintendo of America got to look like a big hero last year when it caved and announced that Xenoblade Chronicles would come Stateside. The consumer pressure group Operation Rainfall, however, is not satisfied, and intends to focus its efforts on The Last Story. 

"Between the dates of January 27th (the 1 year anniversary of The Last Story releasing in Japan) and February 24th (the European release date for The Last Story) we will be focusing our content on The Last Story as well as the people behind the game, Hironobu Sakaguchi (the creator of Final Fantasy) and Nobuo Uematsu (famed Japanese composer, best known as well for his work on Final Fantasy)," said Rainfall member Tyson Gifford.

"On the 27th we will be contacting Nintendo in mass again, after that we will be doing everythign we can to raise public awareness of the title and it's link to Sakaguchi and the Final Fantasy franchise.  We find it absurd that the title is so little known considering it's pedigree, and we hope to correct that this month."

The group will be coordinating efforts on Facebook and Twitter, and will be presenting videos on Youtube. As someone who wanted this game the moment it was announced, I totally wish them the best!

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Writing about Kiki Trick: The sound of one hand clapping

Posted on Sunday January 22nd, 2012 at 4:04pm by Destructoid

Writing about Kiki Trick: The sound of one hand clapping screenshot

When you write for a videogame blog, you know when lot of people are going to read your new post. Writing about SOPA, Resident Evil 6, Grand Theft Auto 5; these are the kind of stories that millions of people already have a vested interest in. 

Then there are the times when you're pretty sure someone might have vested interest in what you're writing about, but there is no way to be sure. It could be about some "indie" game, or "casual" game, or in this case, a Japanese Wii game about comic surrealism sound recognition called Kiki Trick. Does anyone think this is worth reading about? I hope so, because I certainly think it's worth writing about. Very few home console, retail-based games tries to do something completely different, and that's what Kiki Trick is all about. 

Above you'll find a video of one of Kiki Trick's in-game toys, a little Gameboy-like device that lets you make an noodle-eating man blow his nose, fart, pick his teeth, and do other noisy things. Below you'll find a video of the actual gameplay, which appears to be about guessing what types of baseball sounds are in your martini. I'm also throwing in a video of some girls just chilling out with some Kiki Trick and basically keeping it real. I am including this video because I watched it for 30 seconds and thought it was alright.

This game looks weird and fun.


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Is this our first look at Rhythm Heaven Fever?

Posted on Monday January 16th, 2012 at 9:09pm by Destructoid

Is this our first look at Rhythm Heaven Fever? screenshot

I keep forgetting that Minna No Rhythm Tengoku (the Japanese Rhythm Heaven game on the Wii) and Rhythm Heaven Fever are technically two different titles. When it comes to gameplay, they're the same game, but when it comes to sound and text, they both bring something slightly different to the table. That's true of any Japanese game translated to English, but with a music game such as this, those differences can really make or break the experience.

If this footage of Rhythm Heaven Fever is legit, then it's looking like fans of the original Japanese title may be in for something tolerable at worst, and actively great at best. The original Japanese voice acting is left in when possible and the new English voice work sounds sincere and right on beat. That's about as good as it could get, right? This localization wont likely replace the original soundtrack for me, but so far, it's shaping up to be a nice alternative for those moments I want to listen to people talk in a language that I am able to understand.

I'm not totally convinced this is real though. As we've seen with the My Little Pony, Team Fortress 2, Terry Crews, sexy man, and Jonathan Holmes remixes of the original wrestler level, it's not impossible for dedicated fans to make their own unique adaptations of this now well loved tune.  Hopefully Nintendo will release something official on this soon. They better, as the game is coming out next month! I can't wait to play it again, and for the very first time. 

Rhythm Heaven Fever - English demo [GoNintendo]

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The DTOID Show: We went live on Friday the 13th, NOOOOOOO

Posted on Friday January 13th, 2012 at 8:08pm by Destructoid

The DTOID Show: We went live on Friday the 13th, NOOOOOOO screenshot

Yeah, we really shouldn't have done that.

In observance of today's horrific pseudo-holiday, Max and I managed to break every single piece of equipment in our studio! By which I mean, something broke in the studio and we had neither the time nor the resources to fix it because everyone is at CES right now. Unfortunately, that means we didn't get to play Hole in the Wall as planned. We did, however, do a brief Q&A in its place.

As far as news goes, Lollipop Chainsaw got a cheeky new trailer, Diablo III has been officially approved by the South Korea Game Rating Board, Saints Row 3 got some Cheap (read: free) DLC, and fifty previously released WiiWare demos have made their way back to the Wii shop with little to no explanation.

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Whoa! Nintendo re-releases all 50 WiiWare demos

Posted on Thursday January 12th, 2012 at 11:11pm by Destructoid

Whoa! Nintendo re-releases all 50 WiiWare demos screenshot

Here's a recap for those who haven't been keeping score. In 2009, Nintendo finally started allowing for developers to release free demos of their WiiWare games. Only five games were allowed to have demos at first, but it was a start. Then a few months later, Nintendo took down all five demos. No one knows why.

Then they came back with demos again in late 2010, this time allowing more developers to take advantage of the demo process. However, the demos were all still available for a limited time only, and one by one, they have all slowly disappeared from the Wii shop. 

That takes us to today, a day that without warning or explanation, all the previously released WiiWare demos came back. What? Why? Thank You? Okay then! Great! Was it the phenomenal sales of Monster Hunter 3G in Japan, a 3DS game that was supported by a free demo prior to release in Japan, that caused Nintendo to suddenly have  change of heart about demos in general? Is this all a huge mistake, to be "fixed" by Nintendo at any moment?

Regardless of why this thing has happened, I'd jump on this right now and download the demos for the Bit.Trip series, Lilt Line, World of Goo, And Yet It Moves, Jett Rocket, Cave Story, Fluidity, Final Fantasy, LIT, and all the other games that I like. The only thing it will cost you is a little bit of time, and a little bit of hate. Hate is something that's impossible to feel while listening to the greatest virtual shop music on the planet.

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Nintendo DLC: Zen Pinball 3D, Hip Hop King, and more

Posted on Thursday January 12th, 2012 at 7:07pm by Destructoid

Nintendo DLC: Zen Pinball 3D, Hip Hop King, and more screenshot

Well, this is awkward. Today marks the arrival of Zen Pinball 3D ($6.99) on the North American eShop -- which is great, don't get me wrong -- but it's also the debut of 101 Pinball World ($4.99) on DSiWare. How does that even happen? It's probably for the best that we don't fully know.

DSiWare is also getting the music creation app Hip Hop King: Rytmik Edition ($7.99). On WiiWare, the new game is, no joke, Carmen Sandiego Adventures in Math: The Case of the Crumbling Cathedral (600 Wii Points). I want to shake the hand of whoever came up with the title.

Finally, 3DS owners can grab part one of Kirby! Right Back At Ya! for free. Crazy times we live in.

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New Club Nintendo game rewards include Majora's Mask

Posted on Wednesday January 11th, 2012 at 4:04pm by Destructoid

New Club Nintendo game rewards include Majora

Did you grab those free games while they were available on Club Nintendo? No? Well, too bad! They're gone now, slowpoke!

I've got good news for you guys, however. Those games have been rotated out for a fresh batch that is even more appealing. On deck now are Dr. Mario Online Rx (WiiWare, 100 coins), Dr. Mario Express (DSiWare, 150 coins), Kirby's Dream Land (3DS Virtual Console, 100 coins), and the holy grail, The Legend of Zelda: Majora's Mask (Wii Virtual Console, 150 coins). Not a bad lineup, if you ask me, though I'm curious as to why the portable Dr. Mario costs more than the Wii one.

The deadline to grab these is January 31, after which Nintendo will swap them out with other, hopefully even better games. So far, Nintendo has been doing alright.

(Thanks for the tip, zonic!)

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Review: Fortune Street

Posted on Wednesday January 11th, 2012 at 4:04pm by Destructoid

Review: Fortune Street screenshot

At first glance, Fortune Street may look like another Mario-themed, board game-structured mini-game collection. It's not. Anyone who picks this game up expecting another light, mindless, motion-controlled mini-game romp like Mario Party 8 or Wii Party will be sorely disappointed.

It really shows that the Itadaki Street (Fortune Street's Japanese name) series was created by Dragon Quest series designer Yuji Horii, and not just by the fact that it's totally infested with adorable Dragon Quest monsters. Just like Dragon Quest, Fortune Street is a turn-based, menu-driven game of patience that will reward you kindly if you take the time to level up your characters and manage your resources, and punish you dearly if you try to rush through things and take the easiest path to victory. I'm sure that some of you out there would consider that a "party" or even have PhD's in business management and/or advanced statistics. 

Fortune Street has the cold, brutal soul of a old-school, turn-based RPG and the face of a steely-eyed accountant, all wrapped in a cute candy shell. Read on to see if this is a cold candy that's right for you!

Fortune Street (Wii)
Developer: 
Armor Street, Square Enix
Publisher: Nintendo
Released: December 23, 2011
MSRP: $49.99

The easiest game to compare Fortune Street to would be Monopoly, though Fortune Street is much, much more complicated. Most virtual board games seem sort of unnecessary to me, as all the game does for you is move your character around, roll the virtual dice for you, and keep track of whatever numbers are involved. Fortune Street is something else entirely. Between the buying and selling of stocks, fluctuating values of various properties, and 15 different boards, there is a lot to keep track of. 

It all comes together to create a game that almost has what it takes to win over hordes of people who would normally not enjoy this sort of "casual" game, as there is really nothing casual about the level of depth presented here. Sadly, Fortune Street still has enough cracks and quirks that it'll probably only appeal to hardcore financial strategists and board game enthusiasts. 

The game basically works like this: you start at the bank which lies at the center of the board. From there, you roll the dice and decide what direction you should head down (usually left or right, but some of the bigger boards may give you more options). Then you purchase property in the Monopoly style, roll more dice, choose the direction of your path again when you hit a fork in the road, and make your way around the board as you see fit. The four corners of the board contain special blocks that represent the four suits (Hearts, Clubs, Diamonds, and Spades). Hit them all and head back to the bank and you level up, which scores you some dough and better stats.

While at the bank, you can also buy and sell stocks, which is where a lot of the advanced strategy comes in. Buy stock in someone else's property and you'll increase how much profit they make off of said property while skimming a bit off the top for yourself. You can also invest in your own property, bolstering its profit potential at a cost, buy and sell property with other players, and partake in a variety of other financial strategies. Factor in different strategies around where you buy property and which property is geographically more likely to turn a profit (for instance, properties near the bank have a higher chance of being hit by other players, etc.) and you have a lot to think about, definitely more than in your standard game of Monopoly.

If that's too much for you, you can turn on "easy rules" which disable the whole stock system and generally streamlines things. This version of the game is still more complicated than most board games but is a little more accessible; it's probably the best bet for new players not looking to be weighed down with too much too soon.

Also there to keep things light are the "fun" squares on the board that have all sorts of random purposes. There is one that sends you to a carnival where you play a Mario Party-style mini-game (Slime racing, darts, etc.) for some money. Don't worry, waggle haters -- none of the games I played were motion-controlled, and they always ended within a minute or so. There are also blocks that allow you to play a Super Mario Bros. 3-inspired "flip the card" game of chance, transportation squares, and other oddities. Again, all this might have been too much to keep track or just wouldn't make any sense in a "real" board game, which further justifies Fortune Street's existence as a videogame.

Then there is the global online play, which I've had zero issues with in terms of lag or other online difficulties. There are generally a lot of people around when I sign on (most of them from Japan), and our matches are as smooth and breezy as you've always dreamed an online board game simulator could be. There is no chat or other bells and whistles, but the basics are there, which is probably all someone planning to play this game online will need.

With Fortune Street, all the fundamentals are there, but the devils pop up in the details. For starters, it takes forever to play through your average game. The game itself moves along fairly quickly, without too many lengthy animations to sit through, but there is just so much to the game and it's so hard to win (or lose) that it just goes on and on and on. I've played a match online that lasted five hours (though my average match has been closer to two to three hours long). That would be okay if you could save and quit, but expecting anyone to spend half a work day playing a board game simulator is asking a lot.

There is also the fact that, in order to unlock all the game's boards, you have to play through the exceptionally long and repetitive campaign mode. This goes for a lot of the Mario-based content, too. Many of the boards and their accompanying musical themes available from the start of multiplayer mode are based on the Dragon Quest universe, and as such, lack the pep and punch necessary to keep you from falling asleep during one of those two to three hours games. I had a hard time keeping my friends playing past the third round on the first board we played on, which featured some slow baroque jams and a relatively lifeless castle in the background. 

Things don't get that much better on the Mario stages either. Songs tend to be a bit peppier, but generally speaking, there still isn't a lot going on there visually. Generally speaking, the game doesn't have a ton of personality, something that can really hurt a slow grind like this. For example, I have a close friend (who may appear in a future episode of TtWaV) who plays Monopoly Streets on the Wii several times a week because she thinks the Wheelbarrow character is hilarious. If it weren't for Wheelbarrow's snorts and swearing under her breath, she probably wouldn't play the game that often. From what I can tell, Fortune Street has no such comic relief character. Though the text-based dialog can sometimes be a hoot on premise alone (minor Dragon Quest enemies like Slimes and ducks talking about how badly they want to become financial tycoons or mafia bosses is pretty charming), the dry delivery and tendency towards repeating the same text causes things to get old fast.

The part of me that loves money-collecting competitive board games is totally ecstatic that the Itadaki Street series has finally made it out of Japan, while a much more dominant part of my personality is aware that I won't ever make time to play it. The game's average speed, measured in stimulating moments per minute, is way to low for it to ever become a priority in my life. I do plan to play it with friends every once and a while, but I'll have to pick those friends carefully.

Fortune Street is so dense, complicated, and time consuming that it's hard to imagine that your average mini-game fan will be able to get into it, especially if they were expecting a short and shallow series of 30-second competitions. Factor in how dry and personality-free the game can be, and you have a real tough sell for those looking for anything less than the most complex multiplayer finance-based board game on the market. That said, if you like the idea of an online-enabled Super Monopoly Streets Fighter II Turbo, then this game will more than do the job for you. 

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Destructoid's most wanted Wii / Wii U games of 2012

Posted on Wednesday January 11th, 2012 at 2:02pm by Destructoid

Destructoid

There were a few excellent third-party releases on the Wii in 2011 (Bit.Trip Complete immediately comes to mind), but for the most part, last year marked the end of an era for the console. The Wii didn't even get the new Sonic game! When Sonic won't even slum it on your console, you know that it's over.

Still, thanks to a strong first-party lineup, the little white object of hardcore hatred had a pretty great year. There was a small but incredibly high quality library of releases, including The Legend of Zelda: Skyward Sword, Kirby's Return to Dreamland, and (in Europe) Xenoblade Chronicles.

Surprisingly, 2012 is looking just as good for the Wii. Depending on your tastes, some may say this year will be even better than 2011 (which isn't saying a lot, but bear with me). Destructoid has been ticking off all our anticipated titles for the coming year, beginning with the Xbox 360 and PS3 lineups, and now Tony Ponce and I are here to tell you which Wii games you should want the most (with a bonus Wii U section for pure overexcited speculation). Let's get this show on the road!

Rhythm Heaven Fever (Wii) 
Developer: Nintendo SPD Group No. 1, TNX
Publisher: Nintendo
Release: February 13, 2012

Minna no Rhythm Tengoku (renamed Rhythm Heaven Fever for the US) was one of my favorite games of 2011; it's the only game of 2011 that I'm sure I'll be playing over and over for the rest of my life. I brought the game to several parties over the winter holidays, and despite the fact that I was playing to generally non-gamer crowds, the game still went over like gangbusters. It's instantly fun, endlessly replayable, and packed with content, and it plays upon gaming's greatest strength -- the ability to use controls, visuals, and sound to create a seamless bond between the player and the game. That's something that a lot of rhythm games do well, but I think Rhythm Heaven Fever does it better than almost all the rest.

At its budget price, you would have to be a true hater of goodness and light to pass it up. If you think it looks too "weird" or "casual," do yourself a favor by ignoring your own perception and relinquishing your judgment to me. Buy this game as soon as you can. You won't regret it (unless they screw up the English localization again, in which case just import it).

The Last Story (Wii) 
Developer: Mistwalker, AQ Interactive
Publisher: Nintendo
Release: February 24, 2012 (EU)

Speaking of imports, I've already imported The Last Story, and I can say that it stands alongside Super Mario Galaxy and Skyward Sword as one of the best-looking, most painstakingly crafted games in the Wii's library. Sadly, my Japanese is crap, so I'll be importing this game from Europe or, hopefully, picking it up in the US later this year. I need to know what the hell is going on!

Fans of Hironobu Sakaguchi's prior games (Final Fantasy I-IX, Lost Odyssey, etc.) or anyone who loves inventive third-person action-RPGs owes it to themselves to check this one out. It's not everyday that you get to witness one of the most influential developers in the history of the medium reinvent the genre that they helped create.

Dragon Quest X (Wii, Wii U) 
Developer: Square Enix, Armor Project
Publisher: Square Enix
Release: 2012 (Wii) / TBA (Wii U)

We still don't know a ton about Dragon Quest X other than the fact that Square Enix has been working on it forever, as well as how it aims to combine the strengths of MMOs with the traditional single-player RPG experience for something that will please both audiences.

The game is about one of two twins who is magically transformed into one of the game's other races, sort of like the Melvin Van Peebles classic Watermelon Man, only less racist. That's all well and good, but what I really want out of Dragon Quest X is the opportunity to explore a huge, Akira Toriyama-created world alone or with friends, experiencing all its fine details and, in doing so, creating my own story. 

Honorable Mentions: Kiki Trick, Pandora's Tower, Retro City Rampage


Xenoblade Chronicles (Wii) 
Developer: Monolith Soft
Publisher: Nintendo
Release: April 2012

See what happens when a company digs out its ears and listens to the fans? It was pretty much like pulling teeth with Nintendo, but now Xenoblade Chronicles is on its way to the US. Sure, I could have imported the European version, but having a cheaper option is always nice.

I'm stoked, and I'm not even that big of an RPG guy! I've played several Final Fantasy titles, tried and failed to get into the Tales series, enjoyed Golden Sun, and dabbled lightly elsewhere. Still, all the positive word of mouth from our friends across the Atlantic is making it really hard to not get overly excited.

La-Mulana (WiiWare) 
Developer: Nigoro, Nicalis
Publisher: Nicalis
Release: 2012

Speaking of games that have been out in Japan forever, here's indie platformer La-Mulana. The game is finished, having gone through some last-minute bug fixes following the Japanese release, and now is waiting on Nintendo of America to give the go-ahead. Who knows how long that will take. There is non-console port on the way (PC, though a likely platform, isn't actually specified), and it would be a laugh riot if it came out before the WiiWare version.

It's no secret that my poison of choice is a nice, juicy 2D platformer with wonderful pixel art and a hefty amount of challenge. A game that tosses Castlevania, Metroid, and Indiana Jones into a blender and hits "frappé"? Obviously, it's going to be a winner. If you want to play the game right now, the original has been available online for free since 2005. However, as with Cave Story, I'm curious as to the extent of the changes and upgrades in the remake.

Retro City Rampage (WiiWare, Xbox Live Arcade) 
Developer: Vblank Entertainment
Publisher: Vblank Entertainment
Release: 2012

I feel bad for Vblank's Brian Provinciano. I like to joke about Retro City Rampage's lengthy development, and I enjoy hitting Brian up on Facebook with such constructive comments as, "What are you doing right now? BREATHING!? When you should be WORKING!?" In all honesty, I don't envy his situation. The game has been in the works for nearly a decade, back when it was known as Grand Theftendo. Since then, Brian has had to jump through so many hoops just to see his baby through. Next time I see the man, I have to treat him to a steak dinner or at least some froyo.

At one point, Retro City Rampage was a Grand Theft Auto parody. I don't know what it is anymore -- it defies classification. It's a love letter to 80s, an homage to videogames throughout the ages, and the debut of many Destructoid editors as game characters. You ask Brian to include something in the game, and the guy will probably find a way to squeeze in that reference. If nothing else, Retro City Rampage is going to be huge.

Honorable Mentions: Rhythm Heaven Fever, The Last Story, Pandora's Tower, Rodea the Sky Soldier


As for the Wii U, no real exclusives have been firmly announced for the thing yet, though we'll be keeping a close eye for more news on Pikmin 3, Smash Bros. Wii U / 3DS, and Miyamoto's new secret project. Then there is the promise of an enhanced Wii U version of Dragon Quest X, Batman: Arkham City, Darksiders II, Aliens: Colonial Marines, and many others.

I'd also be highly surprised if we didn't get a compilation of some of the Wii U "experiences" that were on display at E3 2010. I'd love to see that Metroid-themed multiplayer shooter, Mario-themed hide-and-seek, Rhyhm Heaven-style pirate game, and (Shannon's favorite!) Measure Up, all crammed into one Wii Sports-style, minigame collection pack-in.

Then there is No More Heroes 3, which Suda51 told me TO MY FACE is still headed to the Wii U. So while there is still a lot left to see confirmed, there is plenty to be excited about in 2012 for the wacky, wonderful world of Wii U.

 

Additional staff picks for the Wii / Wii U:

 Chad Concelmo: Rhythm Heaven Fever, Pikmin 3
Sean Daisy: LEGO Batman 2: DC Super Heroes, Dragon Quest X, Darksiders II
Andrew Kauz: Dragon Quest X, Xenoblade Chronicles
Tara Long: Retro City Rampage
Kyle MacGregor: Retro City Rampage, Rhythm Heaven Fever, The Last Story
Allistair Pinsof: Xenoblade Chronicles
Max Scoville: Actual Wii U games that aren't tech demos about birds and cherry blossoms 
Josh Tolentino: Xenoblade Chronicles, The Last Story 

Photo Photo Photo Photo Photo Photo Photo Photo Photo

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Toys"R"Us has Rayman Origins for $20 with free shipping

Posted on Friday January 6th, 2012 at 2:02pm by Destructoid

Toys

Toys"R"Us is selling all three versions of Rayman Origins for $19.99 each. Don't be a fool by denying yourself the opportunity to play one of 2011's most tragically unsupported games.

Hey you, Mr. Won't Pay Full Price For Platformers. You should seriously consider supporting the genre you claim to love while the opportunity to do so remains a possibility. The music of Origins alone is worth the price, to say nothing of the art style or game mechanics.

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Nintendo DLC: Zombii Attack, Samurai Sword Destiny, more

Posted on Thursday January 5th, 2012 at 8:08pm by Destructoid

Nintendo DLC: Zombii Attack, Samurai Sword Destiny, more screenshot

Zombies? Old hat. Zombiis? Now we're talking! WiiWare title Zombii Attack is unquestionably the oddball of this week. I shudder to think what it looks like in motion. Thankfully, Jonathan Holmes is handling the review for us. So very brave. (On an unrelated note, man, peer pressure rules.)

Moving right along, 3 Heroes - Crystal Soul and Quick Fill Q were added to DSiWare. It's nice to see continued support for the later DS models, even if it's coming digitally. As for the 3DS eShop, it's a lone game, Samurai Sword Destiny.

Just a quick reminder: you should try out Swapnote if you haven't yet. So many dong drawings, so little time. I wouldn't have it any other way.

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Live show: Mash Tactics plays Skyward Sword

Posted on Thursday January 5th, 2012 at 4:04pm by Destructoid

Live show: Mash Tactics plays Skyward Sword screenshot

Today, Mash Tactics is picking up that old Master Sword, in the form of a golden Wii remote, to once again save the eponymous princess in The Legend of Zelda: Skyward Sword. Potentially one of the last great Wii releases, and arguably one of the best Zelda adventures, Skyward Sword will have Carnage and Wesley slashing up and down through hoards of new and familiar enemies. Tune in to see Link's biggest journey yet, and maybe even a surprise treat.

Mash Tactics airs Monday through Friday at 4pm Pacific. Watch Jon Carnage and Wesley Ruscher down energy drinks and freestyle rap about the human perineum on Destructoid's Twitch TV channel. Also, there are videogames being played. Join us for your chance to win prizes, talk to industry guests, and witness all of the glorious antics.


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TT Games has the word on LEGO Batman 2: DC Super Heroes

Posted on Thursday January 5th, 2012 at 1:01pm by Destructoid

TT Games has the word on LEGO Batman 2: DC Super Heroes screenshot

You don't sell 11 million copies of LEGO Batman: The Video Game and not make a sequel. Warner Bros. Interactive Entertainment has confirmed the existence of exactly such a thing following a prior leak.

LEGO Batman 2: DC Super Heroes is going all out this spring, with a release on Xbox 360, PlayStation 3, Wii, Windows PC, DS, 3DS, and PlayStation Vita. TT Games has said that Batman, Robin, the Joker, Superman, Lex Luthor, Wonder Woman, and Green Lantern are among the characters making an appearance.

What else is in here? Batman's Power Suit, Robin's Hazard Cannon, the Batwing, and the Batmobile. Let your foes feel the same pain you experienced when you last stepped on a LEGO.

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- NBA 2K12 welcomes back basketball, with basketball
- NintenDOOMED: 3DS clears four million sales in the US
- Live show: Mash Tactics battles through X-Men: Destiny
- Kiki Trick on Wii is a Japanese explosion for the ears
- Most pirated games of 2011 include Crysis, Mario, Gears
- Man gets cease & desist for fiddling with Skylanders toys
- Sonic the Hedgehog 4: Episode 2 not coming to Wii
- Live show: Mash Tactics rolls the dice in Fortune Street
- Hands-on: Ninja Gaiden 3's single and multiplayer modes
- Review: Cabela's Survival: Shadows of Katmai
- Current Wii install base in US: 37.7 million units
- Club Nintendo to offer downloadable games for coins
- Skyward Sword controls: The future of the Zelda franchise
- Dated: Kid Icarus, 3DS Circle Pad Pro, and more
- Club Nintendo is back with games as rewards and more
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